The challenge
Large 2D worlds demand careful decisions about memory, spatial representation and rendering work. The project explores these decisions directly through a custom C++ engine.
Technical focus
The work spans render jobs, image processing, signals, pathfinding and spatial subdivision. SDL3 provides the platform layer, with OpenGL used for rendering.
Next questions
Further development explores level of detail, tiled world storage and streaming. These are engineering directions rather than claims of completed production features.